Combined elements are created by applying two or more simple elements onto a weapon. Only disadvantage of this melee is low impact and puncture damage. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. 1. kuva nukor(radiation) : r/Warframe In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. General Information Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Update Infobox Data If armor didn't scale and was fixed, these numbers won't change regardless of level. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. In general, Viral is the strongest damage type. Warframe: Quick Start Guide True damage is an unlisted damage type that some Warframe abilities possess. At low levels, all damage types are actually quite equal and do what DE intended. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Sounds weird doesn't it? The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Anything with more than 50% of its IPS damage as Slash should split bodies. A +10% slash would make the weapon deal 5 more slash damage. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. We don't need complicated mods. Whether you're a veteran of the Origin System or a brand new Tenno taking the first Caps at 75% armor reduction at x10 stacks. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Gas clouds require Faction Mods and high base damage to deal respectable damage. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. I am not quite sure about Serration. Puncture: Puncture Damage is one of the three physical damage types. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. It's scaling armor that breaks it. Ambassador Warframe Your Quick Guide - Hypernia The go-to source for comic and superhero movie fans. Band Aid Mod site:forums.warframe.com - Search you wont be sitting for so long hitting the same target. It's a design problem when Bleed tics deal more damage than Puncture damage. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Despite the nerf to scaling, a fundamental problem remains. Unlike the other status . Faction mods are worthwhile for consideration if you have multiple elementals and such already. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. 1 Impact Slash only shows its mettle when armor levels get high and that doesn't take very long. (~6x Neutral). The Love-Hate Relationships Between Looter Shooters and their 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon If you're a new player, we recommend Corrosive and Heat. The fact that people stay away from impact weapons if they can is a great example. What ARE Slash, Impact, and Puncture? : r/Warframe Only use this on a status primer. You lost people the second you said Slash does not bypass armor. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. This is even though Fulmin already has innate Electricity.). Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. [Top 5] Warframe Best Impact Weapons (2022 Edition) then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Only use Blast on a status primer. Melee units are unaffected by Blast's status effect. ), You need to be a member in order to leave a comment. That is very important. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Instead, True damage ignores all armor that an enemy possesses. Puncture Update 11.0 (2013-11-20) Each of these will have an elemental status tied to them. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Sourced from official drop table repository. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. All the latest gaming news, game reviews and trailers. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Internal Bleeding | WARFRAME Wiki | Fandom personal preference, I suppose. Slash only shows its mettle when armor levels get high. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. 1/6 the damage it used to deal, but Bleed remains the same at 35. Simply selecting the proper config for the occasion ~ been working well for me so far. Best way to damage Void Angels? : r/Warframe - reddit My proposed impact and puncture rework WarFrame PvE MMO-Lite . Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds Including stuff like enemies that are affected by this or that, etc. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . At 6000 ferrite armor, 100 Corrosive deals 29 damage. All Warframe Damage Types, Explained - Pro Game Guides A +10% slash would make the weapon deal 5 more slash damage. Impact, Puncture, And Slash Mods Question - Warframe Forums How to leave a lasting impression on the enemy. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. It's easy! But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Impact Damage is one of the three physical damage types. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) New Movie News, Movie Trailers & upcoming Movie Reviews. Create an account to follow your favorite communities and start taking part in conversations. All in all - they're secondary mods, nothing more. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Learn everything about Warframe's Ash. Search within r/Warframe. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Posted by 5 years ago. [Top 5] Warframe Best Impact Weapons (2022 Edition) Explosions from the gun inflict self . Where can I find a MELEE SLASH mod? : r/Warframe - reddit Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Zetooo94 2 yr. ago Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. Next: Warframe: A Complete Beginner's Guide. Impact, Puncture, Slash: Warframe Damage Rundown (2020) For safety, rockets arm after traveling a safe distance. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. Alloy armor which the Corpus love to use on some of their robots. thanks for the help everyone! You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Each weapon now also gives three different types of damage: impact, puncture and slash. Warm and healthy dish with various veggies and herbs. Tradeable If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. All rights reserved. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. at that point you might aswell got for a Heat nukor if what you want is damage. Only to then have the community complain that they want harder content. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The problem with scaling armor in a nutshell. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. This mod does not have a description in the Polish Warframe Client. Type Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. P.S. Am I right or do I have it completely wrong? 6 . (It's weaker than pure Viral before you even pair it with Slash.). Enemies will get tankier just by scaling health. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. This weapon has impressively high base damage and slash damage. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? It is fantastic against the Corpus but horrible against heavily armored Grineer. Increases effectiveness against enemies with Shields, especially Corpus units. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. https://www.warframe.com/droptables Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Log In Sign Up. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Each proc has its own value. . Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. New melee stances and their forced procs : r/Warframe - reddit Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. impact 5. Thanks! Warframe - Khora Prime Slash Whipclaw Stats Stick Build Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Valve Corporation. Slash is the best IPS damage type. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. The simplest solution would simply be to buff the IPS mods with secondary stats. Exact explanations of how each damage type works can be found below. Damage | WARFRAME Wiki | Fandom If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. New Impact to Slash Mods Hot or Not?! even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Covering the hottest movie and TV topics that fans want. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Puncture vs. Impact vs. The only I/P/S damage mod worth equipping is Accelerated Blast. Radius increased to 6 meters at x10 stacks. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. The Best Rifles in Warframe for 2021 | Warframe Today Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Slash: Slash Damage is one of the three physical damage types. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. 1XIV. At low levels, Heavy Gunners are several times tankier than Butchers. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. ((100 + 50) * 10 / 100 = 15). FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . How to Get Fish Oil in Warframe - piqdc.tinosmarble.com 599K subscribers in the Warframe community. It's easy! Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. 'Warframe' Duviri Paradox TennoCon Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. That's not how the math works. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. He is currently a Freelance writer for TheGamer and Game Rant. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. r/Warframe. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Espaol - Latinoamrica (Spanish - Latin America). Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. 100 Base damage, Bleed ticks for 35 each. Radiation is the result of combining Heat and Electricity. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Enemies cannot recharge their shields naturally while Magnetized. Its status effect, while powerful on paper, deals insignificant damage on its own. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. These are the most common damage types. Rifle I think the specific faction damage is applied like Serration but only if the target is of that faction. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Double Jump - Push jump twice to perform a second jump in mid-air. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. that is pure and simple, OVERPOWERED! thehotsung8701A,April 12, 2015. The mods that increase the damage of a type is the percentage of that damage type, not total. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. For safety, rockets arm after traveling a safe distance.