Here is an example showing some possible mutation counter results for Mutated and non-Mutated babies: Because the mutation count is stored as a signed 32-bit integer it's possible that mutation counters will be expressed as a negative number. While this method doesn't need a pen, it does need you or a tribe member to stay there and constantly whistle. Therefore their feeding trough must be topped up every 26 hours to continue their development. You are using only half females, because 2nd half is used for different stats. So I would use the prior acquired knowledge on taming the proper dinos getting the stats as I desired. Todays daily pursuit was breed parasaurs. Could a low level creature with 3 mutation in a stat used to transfer these mutations on a high level creature to increase its stat-values? Principles Of Biology (La-Sci) (BIO 101) Online Education Strategy (UNIV 1001) Concepts Of Maternal-Child Nursing And Families (NUR 4130) Introduction to Environmental Sciences (ENVS 1301) Macroeconomics (ECO202) Bio Ii: Genetics (BIO 102) University Success (UNV-103) General Biology II (BSC 2011) Mental Health Nursing (NUR 2488). So you can go much more than 20/20. So I had one male that I bred with multiple females & mutations started to arise. Mutations are random stat boosts and color changes applied to offspring when breeding tamed creatures. *edit* After going over this, I have a hypothesis of what may actually be happening here. So I want to breed a rex and my target stats are HP, Stam, and Melee. Here's an example of two parents and possible children they can get. How to tame Therizinosaurus in ARK: Survival Evolved. See the section below on mutation Stacking for more information about breeding maximum stats. For creatures to successfully mate, they must be: If using the Enable Wandering method to allow for mating, then steps need to be taken to maintain the mating range, which varies between species and is loosely based on the size of the adult creature. The resulting level of the baby is the sum of wild level-points (i.e. See Sterile Creatures for more information. #2. This can take quite a long time so be prepared and have time to sit around feeding a baby. As you can see, every doubling of mutations moves the 1 left. Our first Melee mutation also had an Health mutation so at the lowest we will have to inject 2 extra Markers to get our melee back into the line. Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. then if you want to go beyond that, you can breed for mutations. Or do I need to be taming a new one each time? ARK Mobile. That line is now DIRTY has it have ghost markers. Then no mating pen is needed. ARK: Survival Evolved > General Discussions > Topic Details. While their food drops down slower than other babies, feeding them with their usual food will not replenish their food. I have been continuing to breed sabers and learning. Let assume it was also a male and you mate him back with a clean female (0/40 Markers) and get the following baby: Awesome! Ahh okay I understand a littlebetter now. The offspring of domesticated animals can have random stats boosts and color changes when tamed. While most creature's egg can be moved to its suitable location if the required temperature for incubation is not suited at its current location, some of the eggs cannot be moved once laid due to its glued nature. Once it reaches Juvenile however, it will stop randomly attacking and can be ordered like every other baby. Despite being mentioned as a herbivore in the dossier the Featherlight is also able to consume meat to satisfy its hunger. See calc for RandomMutationCount and RandomMutationCountMate at.[1]. I think. To get mutations follow these steps: 1.craft some turrets (if pvp) and takeover a good breeding area. like if you have 40+ points in health, stam, weight and melee get those into a breeding pair with 0 mutations first THEN start on mutations. In this case the goal was to get high levels for health and melee, so every health or melee mutation was used. Every time an animal is brought into the world, it has a tiny (about 2.5 percent chance) to develop a mutation. Now we will have to inject our Mutated Melee back into it. so you could end up gaining in 1 stat while loosing in another. Perhaps the game keeps track of each individual wild level up and simply rolls them once they breach 600? Whenever the baby attacks an entity, a portion of its food will be lost. Thus two siblings with seemingly identical stats might have different levels if one of them inherited a higher movement stat than the other. Effects can be disastrous if not cared for properly. Remember not to try and feed the babies with stim or narcoberries because they won't eat them. This means that the combined number of mutations for either the father or the mother must be <20, because the check is performed with the baby's mutation counter (see next section). Wish you could have seen my mind blown moment reading this haha. There is a 10% chance of twins, and a 2% chance of triplets. This can be very useful if you settled in a region with extreme temperatures as it's especially difficult to cool an egg in a hot biome without an air conditioner when it gets too hot. Thanks again. You can also use the "Whistle Stop (All)" command (U on PC). And do the offspring have the parents color if it is not mutated? I will try some of the programs again to see if I can get them more accurate. See the Mutation Counters section for more details and also the code at.[1]. 3. I left officials the day they became legacy and never ever connected on the new cluster and I have no regret about it; so the 450 limit no longer apply to me as well. One of the parents is chosen as the source of the mutation, this is based on the stat picked from the parent, with a 55% chance that the weaker parent (in that stat) is chosen. Vindict1v3Death, January 15, 2020 in General Discussion. Why here Ark mobile breeding become vague because on other other formats (PC, Xbox, etc.) Good breeders kill babies, sad but true, don't keep babies you don't want to use, sell or kill them off you have limited dino slots and breeding can use up a lot fast. Very few breeders ever take breeding to that level and those that do know a lot more about the subject than me. Most creatures can be bred; those few that cannot are listed at the bottom of this article. By For further insights see the External links section. So let's keep the conversation following the absolute bestcase/ideal scenario for obtainedin the best possible super mutated bred imprinted kills everything and it's mother tame. Accumulated imprinting values will not be lost if you miss an imprint. Once they reach Juvenile phase of their maturation (10.1%) they can eat from a Feeding Trough or Tek Trough to ensure the creature has a sufficient food supply. Babies hatched from Egg-only taming (with the exception of Deinonychus) only take a specific food until they fully mature. This topic is now archived and is closed to further replies. A couple ofquestions. Assume for example, that one (highly unusual) parent has only leveled up in Health 40 levels and nothing else, while the other parent leveled up only in weight 30 levels. This color mutation may not be obvious due to it resulting in a very similar color to one of the parents, or due to the algorithm choosing a color region not used by the species. I understand that higher level dinos have higher base stats, but what's bothering me is the fact that babies born at the server tame lvl cap will be weaker due to them not being able to improve in stats afterwards, This is especially prevalent in stats like movement speed, where a dino's speed remains constant even after mutating said stat. For each offspring up to three mutations can occur, each with a 2.5% chance, assuming both parents are eligible to receive a mutation. Ok dude, you know what you're talking about lol. For each offspring up to three mutations can occur, each with a 2.5% chance, assuming both parents are eligible to receive a mutation. Why did my baby creature get a color mutation, but no visible stat mutation? I finally did it. Quick question. Maybe that's where our strategies differ.. when taming, i keep anything with any high stat even if they don't necessarily *need* it. Take in example you have Theriz pair that both have the following stats combined: You breed them together and get the following baby: Now let assume that this baby was a male and that you mate him with a clean female (0/40 Markers) and get the following baby: Now you have a mutation into both stats, awesome! This is a completely independent check from the initial stat assignment, meaning that the father might have provided the offspring's initial melee stat, but the mother is the source of a mutation to it. One parent can mutate stat of other parent. Since the "weaker" parent is already above 20 mutations, the game disregards the mutation. it only keeps track of the number of mutations not what mutated, and even if the mutated stat doesn't transfer the counter does. The following eggs are an exception due to the nature of how it is obtained (no health loss in inadequate temperature area): If there are too many tamed creatures in the server or in the tribe, the egg will continue to incubate with no timer information, but letting it hatch will not yield a baby. If multiple mutations occur, they may affect the same or different stats. It is possible to use the Dino Leash, to restrict the range for mating. All rights reserved. Do it again, you have 00001000 mutations, or 8. and your Wild Breeders (Generation 0) dinos are key. say you have 1 rex with 45 points in health, but only 20 point in melee and another rex with 20 points in health but 45 in melee. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed. For details on taking care of baby Reaper King or how to obtain them, check its own article. and since a non mutated parent can mutate a stat on the mutated parent, the 20 mutations limit can be exceeded. Mutations are random stat boosts and color changes applied to offspring when breeding tamed creatures. The initial stat values are selected from either the mother or the father, with a 55% chance that the stronger stat will be selected. Can the offspring of a parent with more than 20 total mutations have inherit a stat of this parent and have a mutation on this stat? All rights reserved. I wish I read this months ago. Getting a level 1 Rex. All Activity; My Activity Streams . If there was a variable length cap, then it would alter the stats in 1 of 3 different ways: 1: Capping any overflow at the maximum value (The most expected outcome in this scenario): 255 levels in every overflowed stat, 2: Dropping overflowed digits (Typically from the high side, though possible from the low side of the number): Oxygen would be either 17 levels (low side dropped) or 07 levels (high side dropped), 3: Overflowing repeatedly until it no longer overflows with the remainder being the final number. None of these situations is happening in your screenshots, though. Can the offspring of parents with total mutations (Matrilineal + Patrilineal) of greater than 20 have mutations? For your breeding stock and to get the best stats, tame level 300 dinos if possible. Newborn creatures are simply claimed (imprinted on) and do not require the usual taming processes associated with wild creatures. 3. each mutation gives 2 wild points into a stat and a color mutation, but colors can mutate in a color region that doesn't exist so they are not always visible. These numbers do not show the actual mutations on the creature. I need dinos for the war and I want best dinos, which I can get and with seperating stats I wont have it. #9. Note: This formula is an estimation and may not give exact numbers (the error is around 5%). near the coast) and heat the egg with torches, rather than trying to cool down a hot biome. I dont need the family tree, just to know where I am at on the 20/20. For all intents and purposes these negative numbers are still less than the maximum of 20, therefore a male with a negative mutation count can be bred with a female with a < 20 mutation count and be eligible for the 7.31% chance of a mutation occurring. Ark Breeding Calculator. Starting Rex stats bred from all best Rex's you have. This will end in a lower mutation probability than the previous case. never breeding 2 dinos with the same mutations together. You can get 2 types of Mutations, those being Color Mutations & Stat Mutations. The HUD also indicates which creature they are mating with. To make Basic Kibble, combine Extra Small Egg, . 1. So for the perfect egg we need a male one, with a . You should mutate the stat you are looking for every 290 eggs (mathematically but still random). HOW TO BREED FOR STATS AND MUTATIONS! Also, I think I have noticed that Torpor behaves differently. The reason the numbers are given as X/20 is explained below. The signing bit is then reversed and a negative number is observed. ID 0 shows only the creature base texture, while ID 227 shows as white. There is a 55% chance of inheriting the stronger stat of each parent. Mature Mult. The male's will continue to contribute their high stat levels while the females will continue to offer mutation chances. We've been breeding and selling goats since 2004. This topic is now archived and is closed to further replies. If the source of the mutation has reached the 20 mutation limit, then this mutation chance is lost and a new iteration (if any are left) begins at #2. 4 hr 59 min : 3 hr 42 min : 14 hr 48 min : 18 hr 31 min . Any color (including dyes) can be selected for the resulting color mutation, with around a 10% chance to select a dye and 90% chance to select a normal color. Cobretti Jul 16, 2017 @ 5:04am. The first and potentially not the last Idiot's Guide to ARK video. Levelups by the player have no influence on the stats of the offspring. One of the most effective ways to do that is through breeding. If you do not want to build a pen, whistle or use a leash; then you can simply use enable mating instead, this will make the creatures stand still and then they will start to mate. If outside of this temperature range, incubation won't make progress, and it loses "Fertilized Egg Health" over time and is destroyed if this reaches zero. Each creature seems to have a different food consumption rate that appears to change with each stage of the maturation progress (at least for wolves and Dodos). Note: The goal of this process is to obtain a level 449 creature that has NO levels in any stat except the ones you explicitly want. If there are too many tamed creatures in the server or in the tribe, the pair will refuse to mate until there is a free spot. So far my results have been really good, but I am always trying to improve. Some of the creatures will only mate when certain conditions are given. For most dinos, you want to maximize health and damage, but there are other stats you may want high also. Copyright 2022 Studio Wildcard. If babies are not very promptly claimed and then fed they can quickly die from hunger. Search: Ark What Do Featherlights Eat After Tame. If multiple mutations occur, they may affect the same or different stats. Ok so you have now bred your Generation 0 (father) with your Generation1 (Daughter) and a baby is born with exact same stats and level as Generation 1 (Female) now you have a perfect breeding pair, why because their babies will be born with exact same stats and level as the Generation 1 (Daughter) and Generation 1 (Son), because they are identical. The Kibble Problem Solved Ark Survival Evolved - ThemeLower. Looking at the post you linked, i do them the exact same way. These seemingly useless finned creatures are actually one of the best sources of insulation in the entire game. okay, so in a nutshell you want to breed a line for melee and a line for health but never crossbreed until you get the final mutation in that particular stat? Bro, I have been playing on a PvE and PvX hard servers for over 6 months and I have max tames that are stuck on level 450. I mean, if you think about it, imagine you have a mother and father which are the same level, but every individual stat is different. Original, Tek, Aberrant, X, and R variants of creatures count as separate species, and as such, cannot be cross-bred. I want it fast but not stupid fast plus I want the option to 100% imprint still. breeding history and mutation stats are available and a 20/20 mutation rule apllies, which in all likelyhood applies to mobile also. Any attempt to pull it out even as Adolescent will easily kill it. This means that an offspring can have higher values than its parents in stats that get a bonus from taming effectiveness (for most creatures this is Melee Damage and sometimes Food). it can be oil cave, bear cave or ice cave, aberation caves Home News So some of the first things I am not certain about: It's okay to talk to me like a child as I know little about breeding/mutations/getting awesome tames. When the above conditions are all met, a small red heart icon appears over the heads of the mating creatures, and a mating bar appears on the female's HUD (look at the female to reveal the HUD). So if I wanted to breed anything we can say a rex since they are popular. They are most often bay, dark bay or brown, chestnut, black, or gray. Some of the stats you will want low and the only way you can work these in to your breeding stock is to tame lower level dinos to breed with your max level breeding stock. I feel like this isn't that hard and my brain is just really dumb haha. Let's only look at the melee damage of a pair of Raptors. The best method to ensure eggs are at an appropriate temperature for incubation is through insulation. They don't inherit the plain value, but the levels the parents spend in the stats before being leveled up by a player. (May require taming a few low level Rex's and breeding them together to get 0's in all of the stats). OK so in a different thread about taming and the pre/post tame stats breeding was mentioned a few times. 1. `maturationRatio` is the maturation percentage divided by 100. I also keep the lines separate. You have to stack mutations past 20. Yes, you want to keep your mutated stats separated until you reach 20 markers that are mutations into a specific stat. *Now has icons for creatures and items. Keep your original male aside. But with their breeding you are not producing any dinos in process. Seems like it makes a difference and I am very OCD/Analytical on how I do things. The probability for at least one mutation in an offspring whose parents both have less than 20 matrilineal and patrilineal mutations is 7.31%, for at least two mutations it is 0.184%, and for three mutations the probability is 0.00156%.[1]. e.g: I find a level 30 Argie, Perfect Trank it then Perfect Tame it Argie will wake up tamed and Level 44 with all 44 level-up randomly allocated. Additionally, mating multiple females to a single male at the same time can make this worse. Note: The male creature's mutation counter will exceed 20. I use Dododex for this. The highest level baby saber that I have gotten has been 442, and that was with the best stats from a wild-tamed breeding pool of about 10 high level sabers. Every egg hatched from Generation 0 wild tames has a very slim chance for a baby to have a mutation and can be hard to spot, every mutation has 2 parts a color mutation and stat mutation, but one of these mutations can be dormant in the baby and only pop in a future generation. Use only females with 0 mutations to stack. breed the females with 1 male until a mutation in the desired stat occurs, and that mutated baby replaces the male. The color mutation must be the golden color since one parent is white and the other a tanish color. Additionally, a random mutation to a color region will occur. Alway be on the lookout for new blood either from wild tames or another tribe on server. It's okay to talk to me like a child as I know little about breeding/mutations/getting awesome tames. Regardless of whether or not a mutation occurred, the process is repeated twice more. You will find that this is your sweet spot as far as getting really good dinos to sell and use, because even if you get a dino without the max stat in health, it only takes 10 or so post tame levels to get it there. There's no secret to obtaining mutations; it's all . You will immediately see that baby has mutation as it will be born 1 or 2 levels higher than parents (1 level for stat mutation & 1 level for color mutation, if neither stat dormant), now you compare baby stats with parents and if the mutation is a stat or color you want to keep it to become a generation 3 breeder but still continue breeding the generation 2 perfect pair for more or different stat or color mutation. In this way, you can achieve mass breeding in an area without ever building a pen, or moving creatures. I need to have three individual bloodlines focusing on each of these stats. It will not attack the birth giver with Reaper Pheromone Gland effect. Cyberknight, December 19, 2018 in General, I've done a lot of reading on breeding and watching youtube and have bred my fair share of dinos, so why not try to make a guide from what I've learned and applied (note some of the information may be incorrect so any rectifications are welcome as Wardrum loves to let us figure stuff out for ourselves). When you read "parent has 20/20" or similar below, this is referring to the total mutations on the parent - its Matrilineal+Patrilineal mutation Counters. I will always recommend to keep your stats separated and never duplicate markers until you have 20 that are mutations in the stat you are looking for. The spawn of two dinosaurs will inherit the "natural" stat levels of its parents. never breeding 2 dinos with the same mutations together. Thanks. The colours will always resemble either or a mix of the parents if not mutated. Best to do each stat separately, then merge at the end. : Oxygen would be 42 levels. I also read that the mutations are 90% regular spawn colors, and 10% colors that don't spawn (not . Natural stat levels are the levels in each stat after it has been tamed but before it gains any stats through leveling-up by a player. Its way too slow, becauseyou can get new mutation on female, which you willbreedwith clean male, so you can keep mutation minimal, few times you won't hatch this stat on baby and you have already 2 weeks delay on your stat. It is good to use levels to build your "ideal" dino. The raptor had 252 melee and 255 speed. Stat mutations are determined and applied in the following steps (from the code at [1]): Many write-ups regarding mutations will mention "mutating a stat on a parent" or similar language, which may be confusing if you are new to breeding. * Brontos only gain 53.33 food points from their preferred Kibble (Carbonemys Egg) For example, this value for a Rex baby is around R=1.16, while the Bloodstalker has a base food drain rate of R=0.785 (further measurements needed for other creatures). The 'penalty' for doing so, is that the mutations stack (even if it's the same animal appearing on both sides in the ancestry), and if you mate two animals with 20/20 mutations, their offspring won't get any new mutations, as far as I know. Speed levelup was disabled in the creature's inventory, but melee was leveled an additional 11 times without issue. The fertilized egg itself only begins Incubation when dropped onto the floor/ground or placed correctly in an Egg Incubator (Genesis: Part 2). if you breed them together, the mutation counter will double without actually receiving a new mutation. The Ancestry screen for each creature shows a mutation counter on both the Matrilineal (mother's) and Patrilineal (father's) side. This interval is indicated on their HUD. I just want to check if what i say is right. Whereas the Deinonychus from Valguero needs a rough 23 Air Conditioners in the snow because of its extreme heat required. Copyright 2022 Studio Wildcard. This isawonderful guide, and while I havent started to breed in-depth quite yet, Ill certainly feel more dutiful about it when I do. Females cannot mate again until a mating wait interval has passed (Cryofreezing them will still continue the mating interval cooldown). The stat-calculator does not work in the mobile-view, see here for alternatives: Ringed Asteroid at - Space - in Genesis Ship, Ark Breeding Calculator (Web Application), This section is about content exclusive to the, This section is about a feature exclusively available on, of opposite sex (one male and one female), unburdened (the creatures must not be carrying so much weight they are unable to move), not having a mating cooldown (once mated females have a mating cooldown interval before they can mate again, the cooldown can also be triggered when transferring the creature between Arks). Newborn creatures are simply claimed (imprinted on) and do not require the usual taming processes associated with wild creatures. I was saying BEFORE breeding for mutations, have all your wild stats together. In ARK: Survival Evolved Mobile, Royal Griffin has gender and can be bred. Is that correct? breed the females with 1 male until a mutation in the desired stat occurs, and that mutated baby replaces the male. Step 3: If the offspring has the desired mutation and is a male, it replaces the Base Male Breeder. I just can't explain it well. Post hatch/tame levels increase more than pre hatch/tame levels for most dinos, that is why you use 380 levels. But wait our baby has 3 markers but only carry 2 Health mutations and didn't get the mutated melee passed on. It is that if both parent have 20 out of 20 mutations (which were unable to see on mobile) no further mutations possible. Mounts that can carry creatures (e.g. And to do so, you don't combine your stats until they are all dirty above 20 markers. First have the 0 mutation all stat pair, then make multiple females. Other possibilities are a level 41 Baby with only health leveled up, a level 31 baby with only weight leveled up or a baby with level 1 and nothing leveled up. So you have a Male with your Health stat and another Male with your Melee and you mutate them separately mating them with clean females. Clean means just no mutations on either side correct. So keep and breed those until you have a dino with all the max stats. breeding mutations. Personally no never seen any dino that high a level but I only play mobile other platforms on brutal level or custom servers might have dinos spawning at those levels or higher also with hard level on mobile that 450 cap has probably been increased as max wild levels is level 300 and a level 300 wild will perfect tame to level 435 before you level it up 71 times but they will look like the normal dinos just crazy stats, I've not seen a stat calculator specifically for mobile Dododex and SA Companion are the 2 I know and are relatively accurate and will give a good indication that you're on the right track.
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