Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Players may remove it from their mods folder if they wish. Fixed a couple typos in location messages. Hey! This is for preparation of the official SDV 1.4 release. Fixed several glitched tiles on the Forest West map. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. "RemoveFences" is now the old sandbox layout if players want to revert back to it. It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. They cannot be sold. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). Penny now says hello to her mother at the bus stop during her Monday marriage schedule. Jace's shop at ??? Updated the display images on the mod page. Nerfed many forage areas (you must delete your character's default data file in FTM for this to take effect). vendor didn't sell the right side of the "jagged boulder" decoration. Added a grange display for Susan at the Stardew Valley Fair. Fixed a clipping issue with Kent's schedule in Pelican Town. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Fixed a typo in Sam's 10 heart event that would crash the event. Added more forage types to Andy's like category. New events for him will be added in the future. The hat mouse area is now cleaned of trash once the trash bear quest is complete. 10-21-2020: Fixed an issue where Leah sculpted outside her house during winter. Fixed an issue where Gunther and Susan overlapped at the saloon. Added new end game weapons, purchased from new vendors. Monsters deal increased damage and some have received a small HP buff. Decreased Void Pebble sale price (1500g > 800g). Do Not Sell or Share My Personal Information. It seems that the mine elevator is still functional. Fixed a bug where the Adventurer's Guild had black boxes. Added compatibility for the official Stardew Valley 1.5 update. Void Eel is no longer catchable at Mutant Bug Lair. Examples being Grandpa's Shed and Enchanted Grove unlocks. Some of these dialogues change as players befriend them. The HMTGF statue can now be found in Pelican Town. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. SVE can be downloaded from ModDrop and Nexus Mods. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Increased forage spawns in the highlands ruins area during summer and fall. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. He commutes to the valley a couple days a week to work. Puppyfish and Butterfish can now only be caught at shearwater bridge. Default = "false". Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Fixed compatibility for the Stardew Valley Aquarium mod. Changed several tiles/furnitures in the Jenkins' Residence. https://www.patreon.com/StardewValleyExpanded. The Walleye is a fish that can be caught in the river (in Pelican Town or Cindersap Forest ), the mountain Lake, and the Cindersap Forest pond during Fall when it is raining. Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. 's schedule. Fixed a crash that'd occur if players tried using their watering can at the caldera. (Framework Mod) Allows custom shops to function. You can also be part of the larger Fandom family of communities. Fixed a tiling issue at the Highlands mountain. Changed Andy's 8 heart event pacing, dialogue, and location. Added 4 new food recipes. Redesigned the dirt crop field configurations for IF2R. You've been challenged to reach level 25 in the skull cavern. This page was last edited on 1 February 2023, at 03:25. Added "Lower Profit Margins" as a configurable addition (default = false). Fixed SMAPI reporting missing sprite spring aquarium data. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Lewis has received a new event, taking place at the mountain during spring, sunny weather. MinPDnim 1 yr. ago. I've got the urge to make my famous giant omelet but I'll need two dozen eggs. Fixes all issues players have been experiencing. Do you think you could lend me a hand? Fixed some typos in the locational messages and events. 10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to a custom location during their marriage schedule. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. The SBV header image has also been edited to reflect this. Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. Juice must be collected from Keg while quest is active. Fixed an issue where Caroline walked into the void. Fixed an issue where Leah harvested her crops at the community garden during winter. Fixed the flounder, midnight carp, and rice icons. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Changed how SVE NPCs are loaded into festivals. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Note: Jas, Vincent, Krobus, the Dwarf, and the player's spouse will never make Delivery requests. Some assets in this file belong to other authors. Progress gated population 10 butterfish fish pond produce (pineapple). Trees will eventually grow in the area. Players must now be level 8 fishing to encounter the ??? 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. About this mod. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects. When it saw you, it fled toward town. Vanilla characters now act according to their personalities, including but not limited to behavior and how they talk. Fixed an issue where Scarlett's icon on the world map was cut off. (Framework Mod) This is what most of the mod is written for. Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Players can now sleep in the bed of whoever they're dating, engaged, or married to. Fixed an issue where players couldn't correctly place themselves in the Wizard's bed. Fixed an issue where NPCs visited the island resort on Community Day. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. This is a massive overhaul to the dialogue! SVE's first NPC farmer! Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Items must be collected while quest is active.Tip: Insects who drop bug meat are common on floors 15-29 of the Mines. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Fixed an issue where players couldn't turn in pam's billboard quest. Added more SVE locations to the CJB Cheats warp menu. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. During winter on Mondays, she will spend most of her day in her shed. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Edited Jas' 8 heart event dialogue. Thank you for understanding! Players couldn't rearrange artifacts in the museum. Score 50,000 points in Junimo Kart endless mode. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. Decreased Void Shard sale price (15000g > 10000g). Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60). Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). Grammar and style checked Joja's ??? Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Investigate the Community Center, Enter the Community Center and examine the Golden Scroll in the. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). Added spouse animations for SVE characters on the players farm. Thought you might like to see how it is going! From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. The maximum timeframe for a special order, if it is accepted on the day it is posted, varies from 7 to 28 days, depending on the special order. All special orders will show up again if attempted and failed. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. It would be a nice gesture to introduce yourself around town. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Join. Added sleeping frames for all Stardew Valley Characters (SVE) characters. So far, there's no sign of the bottom. Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example). Redesigned the adventurer guild boat and made it useable once conditions are met. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Category: Disambiguation Pages. He now runs Jeric's Shop from his home on Blooming Hill Farm. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Gofer (Complete 10 'Help Wanted' requests), A Big Help (Complete 40 'Help Wanted' requests), If done long before this quest, building a, Other items which are loved by at least 3 villagers and are also relatively easy to stockpile are. - Major file restructures within the SVE [CP] and [TMX] folders. Added many various additions/changes to all maps. Fixed an issue where Scarlett's icon didn't appear on the world map if NPC Map Locations was installed (before the grampleton suburbs unlock). Takes place in the forest, sunny weather, not the winter season. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. Removed two dozen trees from the western forest. When fulfilling the quest, the spouse will express gratitude before going back to the angry/hurt dialogue. Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. Fixed a water shader bug on at the stairs at ???. Added additional installation instructions in the ReadMe when updating SVE. Fixed an issue where Susan's special order raise honey sell price instead of mead. Changed the abandoned community garden event triggers, making it easier to see once conditions are met. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. A rose that reminds you of the valley. Fixed several small visual glitches in various maps. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! This page was last edited on 1 March 2023, at 16:25. Further adjusted the IF2R quarry spawn rates to be more balanced. !!!WARNING!!! Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Implemented due to requests. Download "Summit Reborn", then download V1.0.10. Increases the height of the patched bridge by 1 tile. Willy's corresponding event conditions has changed (level 8 fishing > level 5 fishing). She will now do activities inside of her shed and attend to her crop field. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Decreased the amount of void essence dropped from defeated corrupted monsters. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. She's still my favorite spouse so far, but she does get a bit aggravating after awhile. Lamp posts didn't work correctly in the Joja variant maps. Added a new marriage schedule for Sophia. Added a configuration to SVE titled "CanWalkOverBeachTidepools". Added Eemie's Recolor! ?, and ???. Can you learn to live off the land and turn these overgrown fields into a thriving home? Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Fixed an issue where players couldn't fish up the pyramid decal in Calico Desert. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Changed the timeframe where Robin offers to build ??? If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Fixed an issue where farmhands would crash due to waterfall effect code. Fixed an issue where players couldn't get secret notes #17, #18 and #20. before updating. : This update removes this map. This recolor is available in the "Recolor Compatibility" download. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Fixed an issue where Sophia's 14 heart event had a script error. Grandpa's Shed replaces the old shed on IF2R. Andy now works on his farm all day during the first of every season (except winter). Items must be collected while quest is active. Added a farm icon for Immersive Farm 2 Remastered (IF2R). 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Added a new cat statue sold at the Calico Desert Club. Fixed an issue where SVE host player questlines didn't reflect for farmhands. This board has larger orders that would not be normally found on the Help Wanted board. Players may now use Vortex to install SVE. Moved the Immersive Farm 2 Remastered download to the "optional" section. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Joja quarry bridge reverted to a broken state. Fixed a small error with Olivia's flower dance sprites. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. (this event doesn't trigger if players have already entered the theater once). Fixed an issue where forage could spawn in unreachable areas in Pelican Town. in their social menu upon questline completion. (And of course all the mods required to run SVE). 10-18-2020: Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains. Simply entering the building upon removing the gated debris is now the only requirement. There's now designated spots for spring onions. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Added more detail and fixed many inconsistencies on the world map. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. Fixed a graphical glitch with the petbowl on IF2R. Prismatic shards and iridium ore will no longer spawn. Bring me a jar of its prismatic jelly and you will be duly rewarded. Players can get detailed information on all configurations. Higamato - Mustafa0Demirel - Klidnos - Talha12, Read the Page Guide on how to use templates in this wiki. Fixed an issue where SVE fish only produced roe in fish ponds. Fixed a bug where players experienced a black screen during Jas' western forest event. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. instead of letter titles. Fixed a bug where the TV told players the incorrect start time for community center day festival. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Added a new halloween maze that rotates every even year (2, 4, 6). Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. Added movie theater marriage dialogue for Claire. Fixed an issue where a tile in Andy's crop fields was walkable. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. Resampled the "Atlantis" and "First Slash" soundtracks. With a little dedication, you might just be the one to restore Stardew Valley to greatness! Fixed an issue where not all SVE shadows were disabled if configured to. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Default setting is false. Any adult. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Note that this will reset any configurations. These events will be revisited in a future update with different narratives (completely new events). Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Fixed weapon names being displayed as numbers. Added two new maps: Shearwater Bridge and Grampleton Fields. Added hilltop access above the IF2R cave. Stardew Valley is an open-ended country-life RPG! Added hardwood fences to the static fences reskin. (This large and substantial content update fills you with determination). (Put a. Adjusted community day schedules. Fixed Marlon's event when it'd activate when it wasn't raining. Decreased mushroom colony sale price (125g > 105g). Those mods are the ones that come packaged within SDV Expanded. (I have now started full development on the new characters). Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Fixed an issue where the new fish would cause crashes. There are two major types of quests, story quests and Help Wanted quests. 09-29-2020: Fixed several miscellaneous map glitches. 's house when patched. Gathering counter works with Crab Pots and Garbage Cans. Fixed an issue where SVE fish roe didn't properly display correct colors. Added back Dynamic Tokens to IF2R. -Linus. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Removed the "Smaller Desert" configuration. Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her. Edited the hardwood fence configuration. Fixed an issue where the secret notes weren't being patched. -Crop phases didn't display correctly in Pelican Town. Added a new cooking recipe sold by Krobus. Fixed compatibility issues with several mods. Fixed a bug where Alesia had a double in the Adventurer Guild. Added two new maps: Iridium Quarry and ??? The fish section on the SVE descriptions page details how to catch them. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Clownfish can now only be caught at Ginger Island. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? Secret note 25 is now obtainable through a different method that involves a new event with ???. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. The railroad boulder removal and Ginger Island resort have been added as additional requirements to purchase Aurora Vineyard (Joja route). Reduced the size of the desert railway map. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. event in the Wizard's Tower. It updates the base game, introducing new areas and characters. Added many new decorative pieces in Sophia's home. cut scene. Added better SVE spouse room compatibility for the Free Love mod. Olivia and Sophia are SVE characters, so they require this. It has more buttons than a regular remote. Changed how vanilla locations are loaded through TMX Loader. -Andy and Susan clipped into farmhands when attending player weddings. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. 10-16-2020: Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event. Publishers. Fixed a bug where players couldn't dance with SVE characters. It can now be triggered in summer and fall. Several "secret maps" are now locked off until players meet certain conditions. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Added one new map: "Deep Cave". Only triggerable year 1 in spring. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Added Victor to Sam's 8 heart event as a background character. Added a new sound track from Octopath Traveler: "Reminiscence". These events are not included in the guide. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). Artifacts - Stardew Valley Wiki Artifacts Contents 1 Acquisition 2 Use 2.1 Donation 3 Artifacts 4 References 5 History For an index to the completed artifacts collection, see Collections#Artifacts. Added a new 1920x1080 HD wallpaper titled 'The Raven's Descent', found in the wallpaper downloads. Redesigned the Aurora Vineyard interior and Clint's house interior. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Resampled and increased the volume of "FirstSlashTheme" by 100%. Fixed some inconsistencies in Lance's dialogue. Removed mentions of property taxes from all SVE events. If you're already playing IF2R, the trees will take 30 in-game days to grow. Added new winners for the first year egg hunt if the player loses. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. Fixed an issue where SVE fish pond population gates didn't work correctly. For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? Puppyfish gave invisible lumber from their fish pond. 09-19-2020: Added a 12 heart event for Claire. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Improved animations and pacing in many events. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Balances resource intake and makes the farmland more manageable. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Some produce unique items. SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Removed "(What should I say?)" Fixed an issue where the player clipped into Penny during the main Luau event. Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed. Increased hit points and damage. Players can now toggle it off and still maintain the seasonal edits (snow on fences). . Simply having the item in inventory when talking to them will not complete the quest. Be warned that there are spoilers! Nerfed the Rapier's maximum damage and critical rate. Please consider supporting me on Patreaon! There were little "green pixels" to the right of the petbowl. Increased Sophia's special order money reward (12000g > 35000g). Added explanations for the IF2R configurations, located on the descriptions page. Fixed an issue where Scarlett clipped into Sandy during Community Day. Increased corrupt spirit health (1250 > 1500) and damage (70 > 80). Added "StrongerMonsters" as a configurable option (default = false). This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). Fixed an issue where items in the IF2R shed disappeared. Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm.